S02.0

Fracture of vault of skull

Requires 7th character

S02.0 requires a 7th character to be reported. Choose a complete code below.

Inclusion terms

Applicable to

  • Fracture of frontal bone
  • Fracture of parietal bone

Includes (from S02)

  • injuries of ear
  • injuries of eye
  • injuries of face [any part]
  • injuries of gum
  • injuries of jaw
  • injuries of oral cavity
  • injuries of palate
  • injuries of periocular area
  • injuries of scalp
  • injuries of temporomandibular joint area
  • injuries of tongue
  • injuries of tooth
  • Note: Use secondary code(s) from Chapter 20, External causes of morbidity, to indicate cause of injury. Codes within the T section that include the external cause do not require an additional external cause code
  • Note: The chapter uses the S-section for coding different types of injuries related to single body regions and the T-section to cover injuries to unspecified body regions as well as poisoning and certain other consequences of external causes.
  • Note: A fracture not indicated as open or closed should be coded to closed

Excludes2

Not included here — may be reported together when both conditions exist.

  • birth trauma (P10-P15) (from S02)
  • obstetric trauma (O70-O71) (from S02)
  • burns and corrosions (T20-T32) (from S02)
  • effects of foreign body in ear (T16) (from S02)
  • effects of foreign body in larynx (T17.3) (from S02)
  • effects of foreign body in mouth NOS (T18.0) (from S02)
  • effects of foreign body in nose (T17.0-T17.1) (from S02)
  • effects of foreign body in pharynx (T17.2) (from S02)
  • effects of foreign body on external eye (T15.-) (from S02)
  • frostbite (T33-T34) (from S02)
  • insect bite or sting, venomous (T63.4) (from S02)

Use additional code

Add a code to identify the following, if applicable.

  • code to identify any retained foreign body, if applicable (Z18.-) (from S02)

Code also

An additional code may be needed.

  • for any associated infection (from S02)
  • any associated intracranial injury (S06.-) (from S02)

7th character

This code requires a 7th character (defined at S02). Use the placeholder "X" for missing positions.

CharacterMeaning
Ainitial encounter for closed fracture
Binitial encounter for open fracture
Dsubsequent encounter for fracture with routine healing
Gsubsequent encounter for fracture with delayed healing
Ksubsequent encounter for fracture with nonunion
Ssequela

Also known as

  • Fracture of frontal bone
  • Fracture of parietal bone
  • Fracture, traumatic, frontal
  • Fracture, traumatic, parietal bone
  • Fracture, traumatic, skull, frontal bone
  • Fracture, traumatic, skull, parietal bone
  • Fracture, traumatic, skull, vault
  • Fracture, traumatic, vault of skull
  • Fracture, traumatic, vertex

Parent code

  • S02Fracture of skull and facial bonesNeeds 7th char

More specific codes S02.0

  • S02.0XXAFracture of vault of skull, initial encounter for closed fractureBillable
  • S02.0XXBFracture of vault of skull, initial encounter for open fractureBillable
  • S02.0XXDFracture of vault of skull, subsequent encounter for fracture with routine healingBillable
  • S02.0XXGFracture of vault of skull, subsequent encounter for fracture with delayed healingBillable
  • S02.0XXKFracture of vault of skull, subsequent encounter for fracture with nonunionBillable
  • S02.0XXSFracture of vault of skull, sequelaBillable

Related codes

  • S02.1Fracture of base of skullNeeds 7th char
  • S02.2Fracture of nasal bonesNeeds 7th char
  • S02.3Fracture of orbital floorNeeds 7th char
  • S02.4Fracture of malar, maxillary and zygoma bonesNeeds 7th char
  • S02.5Fracture of tooth (traumatic)Needs 7th char
  • S02.6Fracture of mandibleNeeds 7th char
  • S02.8Fractures of other specified skull and facial bonesNeeds 7th char
  • S02.9Fracture of unspecified skull and facial bonesNeeds 7th char

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