S02

Fracture of skull and facial bones

Requires 7th character

S02 requires a 7th character to be reported. Choose a complete code below.

Inclusion terms

Includes

  • injuries of ear
  • injuries of eye
  • injuries of face [any part]
  • injuries of gum
  • injuries of jaw
  • injuries of oral cavity
  • injuries of palate
  • injuries of periocular area
  • injuries of scalp
  • injuries of temporomandibular joint area
  • injuries of tongue
  • injuries of tooth
  • Note: Use secondary code(s) from Chapter 20, External causes of morbidity, to indicate cause of injury. Codes within the T section that include the external cause do not require an additional external cause code
  • Note: The chapter uses the S-section for coding different types of injuries related to single body regions and the T-section to cover injuries to unspecified body regions as well as poisoning and certain other consequences of external causes.
  • Note: A fracture not indicated as open or closed should be coded to closed

Excludes2

Not included here — may be reported together when both conditions exist.

  • birth trauma (P10-P15)
  • obstetric trauma (O70-O71)
  • burns and corrosions (T20-T32)
  • effects of foreign body in ear (T16)
  • effects of foreign body in larynx (T17.3)
  • effects of foreign body in mouth NOS (T18.0)
  • effects of foreign body in nose (T17.0-T17.1)
  • effects of foreign body in pharynx (T17.2)
  • effects of foreign body on external eye (T15.-)
  • frostbite (T33-T34)
  • insect bite or sting, venomous (T63.4)

Use additional code

Add a code to identify the following, if applicable.

  • code to identify any retained foreign body, if applicable (Z18.-)

Code also

An additional code may be needed.

  • for any associated infection
  • any associated intracranial injury (S06.-)

7th character

This code requires a 7th character. Use the placeholder "X" for missing positions.

CharacterMeaning
Ainitial encounter for closed fracture
Binitial encounter for open fracture
Dsubsequent encounter for fracture with routine healing
Gsubsequent encounter for fracture with delayed healing
Ksubsequent encounter for fracture with nonunion
Ssequela

More specific codes S02

  • S02.0Fracture of vault of skullNeeds 7th char
  • S02.1Fracture of base of skullNeeds 7th char
  • S02.2Fracture of nasal bonesNeeds 7th char
  • S02.3Fracture of orbital floorNeeds 7th char
  • S02.4Fracture of malar, maxillary and zygoma bonesNeeds 7th char
  • S02.5Fracture of tooth (traumatic)Needs 7th char
  • S02.6Fracture of mandibleNeeds 7th char
  • S02.8Fractures of other specified skull and facial bonesNeeds 7th char
  • S02.9Fracture of unspecified skull and facial bonesNeeds 7th char

Related codes

  • S00Superficial injury of headNeeds 7th char
  • S01Open wound of headNeeds 7th char
  • S03Dislocation and sprain of joints and ligaments of headNeeds 7th char
  • S04Injury of cranial nerveNeeds 7th char
  • S05Injury of eye and orbitNeeds 7th char
  • S06Intracranial injuryNeeds 7th char
  • S07Crushing injury of headNeeds 7th char
  • S08Avulsion and traumatic amputation of part of headNeeds 7th char
  • S09Other and unspecified injuries of headNeeds 7th char

Browse